Inscrit le: 26 Mai 2017
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|Posté le: Sam 29 Juil - 10:07 (2017) Sujet du message: how to translate a mesh via texture and SpriteBuffered
I'm a bit late to the dx11 party, I know; nonetheless I believe there's another way to use a color from a texture to move objects, rather than using pipet node to retrieve values and passing them to a Translate node, but I don't know even what to search for in node browser. In this particular case I'd like to move meshes along a single axis (I'll use float numbers for the other two).
Thank you !!
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